Devlog - Pit Crew part 5

It’s kind of annoying when you need to rewrite your code, and in the end your program just looks the same (hopefully) for all the work you did.

At least I got to try making a git branch. Not many excuses to do so at this scale.

git pull

I swear, one of these days I’ll figure out what any of this means.


Sunday, July 16, 2023


Devlog - Pit Crew part 4

At this point it’s time for a nearly-full rewrite. I don’t know how to do this other than to just break the main update loop, and let all the fixes trickle down from there. Well, here goes.


Friday, July 14, 2023


Devlog - Pit Crew Part 3

Getting to this point has been a bit of a pain in the ass of my own making. Till now I had been tracking the front wheel as the main object of interaction for the game, but now that I need to add the rest of the car, it raises a lot of annoying questions. Does the car belong to the wheel, or does the wheel belong to the car? Should I only need to update one object and have it propagate down, or just update everything directly from the main loop?

Currently I’m stuck with a mix of both. The wheel is still the main object, and the rest of the car is just a giant sprite that gets dragged along with it whenever it moves. It works alright for now but I’m going to need to reckon with this when it comes time to add the animation to jack the car up and down.


Thursday, July 13, 2023


Devlog - Pit Crew Part 2

There, I did it. I drew the rest of the car.

F1 Car


Monday, July 10, 2023


Devlog - Pit Crew part 1

So I’ve picked up coding again. This time, I’m hoping to make a game for the Playdate from title to credits. You always hear that game programming is extremely difficult, but I always figured it was because the problems that come up were advanced in nature.

I mean, they are, but on top of that they’re also diverse, annoying, and many. If I’m to do this all on my own, I’m going to need to wrap my mind around aysnchonrous programming and all its moving parts. Not to mention, I’ll need to figure out my own art, sfx, and music.


Sunday, July 09, 2023